
Integrated Masters - Master of Science (MSci) - Games Technology







About Integrated Masters - Master of Science (MSci) - Games Technology
The course doesn’t only teach students how to use game engines – it teaches them the programming and scientific skills necessary to extend commercial engines and develop their own from scratch.
On successful completion, students will be able to:
- Demonstrate knowledge and understanding of the underlying technology, design methods and programming languages required to practice as an IT professional.
- Appreciate the cultural, commercial, ethical, and professional issues connected with the IT industry and professional practice within it.
- Demonstrate awareness of emergent technologies and techniques in the wider computing domain, such as VR implementation techniques, pervasive computing, designing software to be engaging and usable as well as cutting edge graphics programming.
- Apply appropriate problem-solving techniques and design protocols to computing requirements or issues.
- Research the concept, design, and development of a product in the computing domain, providing relevant and useful conclusions in the evaluation of the implementation.
The course sends graduates into the games industry and related sectors every year, and where possible invites students back to give guest talks or participate in extracurricular activities. In recent years, graduates from companies like Rare and Criterion Games have returned to support the Game Jam events. As well as careers in the games industry, the course equips students with the technical skills needed to excel as high-performance software developers in many collaborative or independent development environments.
Similar Programs
2-Semester Pathway - International Foundation Year - Science, Engineering and Computing - Transfer to Master of Engineering (Honours) - Computer Science - High Performance Graphics and Games Engineering at University of Leeds
English Language Preparation + 2-Semester Pathway - International Foundation Year - Science, Engineering and Computing - Transfer to Master of Engineering (Honours) - Computer Science - High Performance Graphics and Games Engineering at University of Lee
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